Hence the acceleration in the y-direction due to gravity is -379.106 pixels per second squared. Taking the derivative again with respect to time will give us acceleration: Now we have an equation for y-velocity as a function of time. ^Notice how in step 4 I replaced x with its function for time: vx*t Hotkeys: Right Click: Player Position Numpad 2: Underground Shot Numpad 4,6: Angle Numpad 5,8: Velocity. Enjoy How to Use: Open Game then Open Aimbot, Right Click to your player. I am releasing my ShellShock Live Aimbot. We can use this in combination with the rate of change of x with respect to time(which is the same thing as x-velocity): Ads are removed, almost completely ad free browsing. shellshock live ruler print, shellshock live ruler printable, shellshock live aimbot ruler print out Shellshock Live Ruler Print.This was originally. Hence, we need to find the rate of change of y with respect to x to find the rate of change of y with respect to time(VELOCITY) to find the rate of change of velocity with respect to time(ACCELERATION = g)įirstly, the rate of change of y with respect to x, using basic calculus:
The definition of velocity is the rate of change of displacement(y in this case). Calculating gravityThe definition of acceleration is the rate of change of velocity. A shell shock ruler is a handy tool that can help you improve your accuracy and strategy in Shell Shock Live.